Csgo Assault - Assault (cs_assault) is a famous hostage rescue map for good reason. The map is medium in size and is a good base for players specializing in snipers or other types of weapons, and there are many infiltration options that players will want to implement to sneak behind enemy lines.
The map is medium in size and relatively easy to remember for beginners. Although the structural design of cs_assault is considered unbalanced, it is still very popular among Counter-Strike players. Additionally, both teams have multiple ways to break through the enemy's concentrated lines.
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As for the hotspots on this map, there's a lot of fighting going on inside and outside the warehouse, so make sure you're well armed to join the siege or fight back. However, there is some activity on the roof of the building and in the anti-terrorist zone, especially as a result of several gunshots that survived.
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Sniper activity is concentrated around warehouse roofs and bridges/train tracks. Basically, CTs should take control of the bridge/train tracks, while the snipers can focus on the warehouse roofs for sniper support. Sometimes at least one member of the opposing team can control the firing points, causing the round to become unbalanced.
In the old Counter Strike games, hostages were all found in safe rooms. However, during Global Attacks, hostages can be found inside safe rooms, on rooftops, and even at floor level (though they're always at least near a pomegranate).
Remember on this map that terrorists can quickly move out of any area if your team is not guarded. When the entire enemy team works together, they can cover single players, create chaos, effectively eliminate counter-terrorists, and force them to retreat with fire from all directions.
To avoid such a fate, remember that cs_assault is a very unique card because you have two ways to deal with enemy players. You engage terrorists in and out of warehouses, ambushes or camps as your team tries to rescue all the hostages or eliminate the enemy.
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Getting through the warehouse is a bit of a challenge as there are three entrances. They are ventilation shafts, main entrance and side doors. Be careful how you pass through these entrances, as the Terror Squad also patrols these vulnerable paths.
If you get a fan, there is a bug in the infiltration path where your legs partially stick out and can be seen by other enemy players (fixed in source). In addition, movement and noise are easily detected, allowing attackers to "wall-to-wall" (shoot through the infiltration surface) through the vents and kill you. As a result, human players are only used at the beginning of rounds (terrorists) or as a last resort.
The main entrance may be tempting, but here the terrorists will dominate and destroy you. Instead, use smoke bombs and flashbulbs to stun and confuse enemy players while the rest of the anti-terrorist team can sneak in through side doors and vents. If done correctly. The enemy team must not occupy a stack position.
As for the side door, it is recommended that this entry point be taken only when the entire terrorist squad has dispersed or left the warehouse (which is unlikely). This door makes a loud creaking sound when it opens or closes, so be careful how you break this area.
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At the counter: Source, the upper side door provides better support as it leads you to the upper floor inside the warehouse. This is important to keep in mind because you can transmit information about the enemy team's activities to your own team. If you are armed with a sniper rifle such as an AWP and have excellent reflexes, it is possible to eliminate terrorists in the lower parts of the warehouse. In this version of the map, the kidnapping room is more complicated, so be careful of hidden terrorist camps inside the room and use the flashlight to get in safely. In CS:GO, prepare the smoke if the terrorists use Molotov on the entrance.
In Counter-Strike: Global Offensive, there are some windows in the roof surrounding the terrorists inside the warehouse. Use this advantage to destroy all the terrorists below. However, breaking the windows alerts the terrorists, so break all three windows from a distance so that it is harder for the terrorists to know exactly which window the player is using. The window gives the player an almost full view of the warehouse, and it's best to launch an attack while your teammates distract some terrorists.
In conclusion, cooperation and coordination with your teammates are important factors to remember if you and your team want to be the winning team in cs_assault.
The barn offers many convenient spaces for campers and shooters, especially on the upper floors of the building. In addition, a perimeter can be designed around the building, thereby strengthening the defense of the anti-terrorist team. In many cases, this spin-off is beneficial for your team, as you and your teammates can easily win without any effort.
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However, by luring the terrorists to sit and camp inside the warehouse, the CTs plan their infiltration route with strength and skill. To prevent the enemy team from surprising you, remember that all warehouses have three main entry points: the vent, the main entrance, and the side door. In general, if there are enough members of the group, the protection of these gateways should easily detect any suspicious activity, especially if there is terrorist information at the top.
Since the spawn of terrorists is inside the warehouse, your team will be the first to reach the roof. This is a very important factor, especially when security cameras provide detailed information about anti-terrorist operations (only in Counter-Strike 1.6), but be warned that tents offer little protection from enemies, including snipers. So be sure to use hit-and-run tactics at every opportunity or take out the attackers quickly.
If your team fails this tactic or is forced to retreat, note that CT operators can monitor the roof and sneak through the vents without alerting your trapped team. Basically, once the enemy has full control of the warehouse and surrounds your team, counter-terrorists dominate this cycle.
This is where the counter-terrorists take control because their cell locations are off the map. If they can adapt a successful emergency strategy, they can seal off all the entrances and exits of their warehouses and surround the terrorist group. However, if the terrorists reach the roof of the warehouse first, defeat the CT, and kill the enemy players with sniper weapons, the counter-terrorists will struggle to regain control or lose the chance to win this round.
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Melee weapons are almost pointless in this open space unless you can use flash or smoke grenades and take out enough nearby enemy players. Typically, players switch to their pistols to engage the enemy at long range (if they're armed with a rifle) or pressure fire on their team. The snipers of both teams play a key role in controlling the zone.
In most cases, it is recommended to place an allied sniper on a highway (CS 1.6), a train track (CS:S/CS:GO), or on the roof of a warehouse. It should be noted that anti-terrorists use this area mainly to fight enemies on the roofs of warehouses. However, the terrorists can control the highway/train tracks and prevent CT from taking the hostages to the rescue area. As for counter tactics, players use smoke grenades and live fire to intimidate enemy snipers and take every opportunity to break through enemy lines.
It should be noted that the front entrance to the warehouse is only used to evacuate the hostages, as they cannot effectively enter from the side or through the vents. This area is often occupied by many players because of the better infiltration routes.
Shooters like to hang on to these pieces because it provides the highest support in the attack. Additionally, warehouse roofs and CT mobile areas (CS 1.6) support teams if they cross the road.
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